Critter Cards 1

24) Card conceptsTo enhance the collectability aspect of the Adventure Pack, I decided to create a set of ‘Cosmos Critter Cards’ – featuring creatures that either featured in the story or existed in the same environment detailed in the story. And you know what that means…. more lovely concepts for me to draw!

Adventure Pack box 1

22) Box designNow that the ‘Rainforest, Ho!’ book is complete, we need something to put it in – and thus we find ourselves some concepts for the Adventure Pack box!

Adventure Pack book concepts 2

4) Book concepts 2Crafting concepts for this project was so much fun, it was rather hard to know when to stop! Thankfully I did, though, because I’m sure I’d want to subject you to 953 pages of self-indulgent sketches…..

Adventure Pack book concepts 1

3) Book concepts 1Designing the core component of the Explorers Inc. Adventure Pack – namely, the ‘Rainforest, Ho!’ storybook – was a whole bunch a’ fun; not only because I got to research and write a story somewhat on the fly, but also because I got to draw up lots n’ lots of nifty page layouts….

The Explorers Inc. logo!

2) logo conceptsThe first thing I figured out for my Explorers Inc. project was the logo, since it had to go on pretty much everything – my main criteria were that it had to A) have a retro-vintage, somewhat Victorian look, B) evoke a feeling of voyaging and discovery (hence the compass, and the arrows hidden in the ‘E’), and C) be visually distinctive. By the looks of things, I definitely met the brief on that one….

Free-form comic page!

Sketchbook storyThis is a sketch page I drew up while helping man the Yoobee Design School table at the Armageddon comic con one year – I have no idea how the crazy situation detailed in high-impact pencil came about, but doesn’t it look awesome?

Cosmos: Old School (2002) – part ten

World building – when I first started Cosmos back in January of 1999, that was the last thing I envisaged I would be doing. It was an unproven commodity, with about as much chance of success as anything else I’d ever done: no actual characters, no locations, and certainly nothing resembling a sense of what ‘Cosmos’ even was in terms of planetary geography. But, as is my wont, bits and pieces of things – doodles in my sketchbook, elements within  the strip itself, real world (and fictional world) environments that sparked my interest – coalesced together in a mish-mash of potentiality that was just begging (well, angrily threatening, by that point) to be slotted into some sort of framework. And so I did:

Map 1
The continents may have shifted around a bit between my first and second draft sketches, but one thing was consistent: as far as planets go, Cosmos was anything but…. conventional. Quite where the donut-and-hole thing came from, I have no idea – not Larry Niven’s Ringworld, I don’t think; and probably not Terry Pratchett’s Discworld, although it probably helped – but I was definitely aiming for the quirkiest world you could imagine. It doesn’t rotate around its central point like a wheel, as you might expect…. Oh no, this was a stretched donut standing on end, with pointed tips that serve as the north and south poles; and the planet rotates around the axis of these instead, like Earth does. Not only that, it has a very small, egg-shaped moon (later called Obb, for whatever reason) that performs a complicated figure-of-eight orbit, causing it to loop in and out of Cosmos’ central ‘hole’ (the Circum-central Ocean); thus driving the tides.

I love making things easy for myself, don’t I?

Map 2
On the final map, the continents and islands are based – somewhat – on equivalent landmasses on Earth (although the placement of all the deserts, in particular, is something I may change if I ever do an updated version – I’m not sure they’re even in the right places to BE deserts!) Kranicia, home of Artie, Gene, Professor Pod and the rest of the A-team cast, is comparable to North America, but with bits of Europe and New Zealand thrown in for good measure; while Tectonica (where Peter and the B-team cast hang out) and Albaria are basically England, Scotland and Ireland smooshed together with some leftover Europe pieces. Demozonia stands in for South America, Martaris for Africa, Rondwana for Australia; and Zyterra (and to some extent Microzonia) for Asia. The Maagar Islands – birthplace of Explorers Inc’s Tork – are a Madagascar / Galapagos / Komodo mash-up; while the Hedrian Islands and Norwegia contain elements of Norway, Sweden, the South Island of New Zealand and various sub-Antarctic islands. Both the north and south poles have Antarctica-like landmasses dumped on them,
Frigidia and Glacius respectively….

Don’t even get me started on how plate tectonics is supposed to work on this planet.

No, seriously, don’t.


The DVD Project 3

DVD concepts 3The final part of my concept design involved all the stuff that would go inside the DVD box – namely, the DVD labels and the episode guide booklet! I was now ready to create the finished product….

The DVD project 2

DVD concepts 2Once I had a basic idea of what I might want to do for my DVD set, it was time to get into it and figure out how the freakin’ thing had to go together – not just in terms of the layout and design, but how I was going to put together a print out n’ fold up packaging template!

The DVD Project 1

DVD concepts 12012 was certainly a big year for Cosmos-related projects at Yoobee Design School – because when a DVD design assignment came along, I was quick to nominate ‘Cosmos: The Animated Series’ as the go-to TV show to base my designs around! And I mean ‘Go-to TV series’ in the context of ‘something I would reeeeeeally like to exist, but at this point in time unfortunately doesn’t’. Ah well. First up came some brainstorming and initial concept design, as I figured out how everything was going to work….