Cosmos: Old School (2002) – part twenty

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What’s my favourite time of the year? GrandéCon season. Although I attend several conventions and events during my average business year, the biggest – and the best – is the one that takes place in my very own home town, Pago Grandé. I’ve been associated with GrandéCon since the very beginning, when it was just a bunch of tables in the local community hall: despite the flurry of activity and organisation I have to cram in leading up to the event, I love it. It’s a fantastic opportunity to interact with my pop-cultural brethren – fans, fellow business owners, industry professionals, comic artists and graphic designers, celebrity guests….

Yes, yes, and and make zillions of dollars from the impulse purchases of hordes of rabid, common sense-exempt geek-jobs. Thanks, MOM.

By 2002, thankfully, I wasn’t having to handle things alone: one Arthur Deacon (Artie to his friends)was on tap to help me sort, stock, sell and generally strategise (very good at tasks beginning with ‘S’, is Artie) at the Tony’s Comic Utopia booth…. and such fun we had on that long weekend in mid-Octember!

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Top: you’ve got to hand it to the hard-working folks at the Pago Grandé Convention Centre – they do their jobs, and they do them exceedingly well. We business owners have to do a fair bit of schedule-juggling to get our booths ready, sure, but these guys? They’ve got to organise the entire CONVENTION! While also keeping track of all the other events showing up in and around ours…. So you can perhaps forgive them
for being a bit freaked out….

Bottom: since Artie and his pals enjoy geeking out at gigs such as this, I thought it would be a nice treat (just for once) if they didn’t have to pay $8 a head to get in. Fair enough, right? Well, I may have reckoned without Gene: he knows a good thing when he sees it, and getting a free pass was such a giddy thrill, he is now made an annual tradition of (unsuccessfully, for the most part) attempting to wheedle one out of me every single year! Means fair or foul, subtlety, sneakiness, reverse-psychology, begging and grovelling or out-and-out emotional blackmail…. You can’t blame him for trying –
buuuuuut I frequently do.

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Above: for some people, working the ticket queues gives them a bizarre feeling of power – hundreds of geeks stand in your queue, all ready to enter GrandéCon; and YOU have the authority to take their money, issue their tickets and decide whether or not they get a fully-stocked showbag! A few, however – like the guy above – take their power-trip a bit too far, and start acting like a oafish bouncer at a nightclub, turning away any who do not meet their arbitrary and impossible-to-satisfy ‘standards’. Needless to say,
people like him are also lynch mob magnets….

2002 20_3
Top: although there is a lot of crossover between different ‘types’ of geek – Animé fans can still collect X-Men action figures, for example, and that Lord of the Rings nerd is perfectly entitled to also love Star Trek – Jon thought it would be fun to craft this set of four ‘Spotters guides’ for some of the main ‘Con archetypes you might spot down at your local geek-fest. And is that me posing for the sword n’ sorcery guy illustration?…. My answer is a definite, unqualified Maybe.

Bottom: Ah, showbags – the essential ‘starter set’ for anyone set on amassing a laudable hoardable of convention swag on their day out. Depending on the ‘Con you’re attending, your showbag will be either a cornucopia of free comics, vouchers, gift items and snacks (such as at GrandéCon), kind of average (most places)…. or three random brochures and a half-crushed lollypop (wastes of your time, frankly). And even if you don’t buy anything else – but Gundam model kits are 30% off! Aren’t you looking? – at least you can say “I went to GrandéCon! See, I got awesome free stuff! In a bag!”

2002 20_4
Top: this seemed like such a good idea when we started out – although I was reminded that I might have to call it something other than ‘Trivial Pursuit’ (getting sued is not a sound business strategy, kids!), our game prototype went off like Thunderbird Three launching from Tracy Island! Unfortunately, everyone who tried it out had a ‘helpful suggestion’ of something to add, or some obscure piece of nerd trivia that we just had to use in our list of questions, or yet another way to organise the rules…. By the end of the ‘Con, it was all a giant unwieldy mess! Broth + far too many cooks = sigh.

Bottom: in the pop-culture biz, these guys are our bread and butter – the regular subscribers, the complete set collectors, the “Hey, this Indie comic is neat! I’m adding it to my reading list!” sayers. Whether it’s comic books, action figures or associated merch, they are proudly omnivorous….

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Above: does this look familiar to you? It should – this is a full-bore remake of the Sunday strip which graced Jon’s first GrandéCon story (1999, part 7) back in our inaugural year! Taking advantage of his more-evolved art style and new, larger Sunday panels (the original art is A3-size), he decided to pack in a whole bunch of new character cameos that weren’t in the 1999 version – namely (deep breath): She-Hulk, H.E.R.B.I.E, The Mole Man and his Moloids, Annihilus and Doctor Doom (title bar); R2-D2, C3PO, Yoda, the Silver Surfer, the Scarlet Spider and the Green Goblin (panel 3); Green Lantern, a Gundam mech and the Legion of Superheroes (panel 4); Cyclops, Wolverine and Beast from the X-Men (panel 5); some Doom-bots (panel 6); and a bonus
obligatory Dalek (panel 7)! Phew.

GrandéCon part 1 is done! Stay tuned for part 2!

TO BE CONTINUED….

Cosmos: Old School (2001) – part seventeen

Well, I was going to put in a ‘Last time on Cosmos: Old School’ recap-summary-reminder-thing here, but I see that 2001-Jon has already done it for me! Way to plan ahead, Dude! Thanks!

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And now that that’s over and done with….

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Top: The Dimensionauts find themselves intersecting the main plot of Episode One yet again – and is that ‘Duel of the Fates’ you can hear? Yes, indeed! Darth Morton wanted to butt into the big Obi-Wan / Qui-Gon / Darth Maul throwdown, and maybe – just maybe! – he’s not as much of a loser as Artie and Gene thought he was! I was originally going to have Morty’s lightsabre activated in panel four…. until I realised the blade would completely block the battle visible through the doorway, kind of defeating the purpose of the whole thing. Oh, man, if I had some sort of reality-hacking machine, I would definitely insert Artie, Gene and Morty into the backgrounds of various shots, in the original theatrical release of Episode One; just to confuse the heck out of everyone….

Bottom: So why do we not see Darth Morton in the movie, during the above battle (aside from the obvious reasons)? Because the action keeps focusing on Maul and crew, and he’s perpetually juuuuust out of shot, struggling to keep up, that’s why! See, completely within continuity! And, rather conveniently, Darth Maul DOES fall off an elevated walkway at one point in the fight, slamming into the floor beneath – and who says he didn’t smush Morty flat on impact? No-one, that’s who! It all fits together, you see?!

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Above: A study in contrasts – the first strip has an excellent balance between the amount of text (and therefore exposition) that was needed, and the resulting amount of space available for the artwork: in this instance, more than enough to show what’s going on. The fourth panel’s a little busy, but given that it’s a battle scene, that’s excusable. The second strip, however (despite me maxing out the height of the panels on that page), really had the (original, hand-written) dialogue at loggerheads with the detailed artwork; meaning retyping it was an absolute priority to stop them canceling each other out. Artie’s dialogue in panel one, in particular, was extremely messy and hard to read – in those pre-Adobe software days, the only way to fix this would have been to rewrite the text on a separate square of paper and physically glue it over the top…. and even then, there’d be no guarantee it would any more legible….

The ‘Phantom Edit’ of Star Wars: Episode One may have re-cut the space battle sequence to make Anakin Skywalker’s actions more deliberate and purposeful – but as far as I’m concerned, the only reason he managed to blow up the pilot reactors in the first place…. was because Artie and Gene (conveniently just off-screen) gave his missiles clear passage to reach them! Proud of you, boys.

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Top: Of course, where’s a spur-of-the-moment plan without a few complications? If a whole platoon of Battle Droids had shown up at that point, Artie and Gene would have been done for, but just one? Yeh, they can handle that. Their opponent seems awfully articulate for a mass-produced, disposable soldier, though – and he lasts the entirety of his appearance without saying ‘Roger Roger!’ That’s got to be some sort of record, right there….

Bottom: I can imagine a frantically-paced ‘expanded scene’ of Anakin goofin’ around in his Naboo star fighter on the Trade Federation war-cruiser, intercut with Artie and Gene struggling with the Battle Droid as they repeatedly smack the ‘open’ and ‘close’ buttons for the blast doors Three Stooges-style…. crescendo-ing, obviously, with the above explosion. Self-indulgent? Sure, but who cares? It’d be fun….

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Top: The comic strip equivalent, I guess, of the time-worn ‘false hero death’ movie trope; wherein the hero has supposedly fallen off a cliff / been consumed by an explosion / been carried by a flood / whatever, and his co-stars are standing there in shock thinking ‘Oh my God, he can’t be dead noooooo….’ Only to have him / her struggle out of the wreckage relatively unharmed, to the tune of an upswelling of triumphant music. And stuff. Only mine has lots of exposition, recapping and dramatic hyperbole…. Groan.

Bottom: I’m a little concerned that Artie appears to be handling Gene’s Home Entertainment Augmenticator while it’s still plugged in…. and spitting sparks all over the place. Seems a little unsafe there, Mr. Deacon…. Still, given his legitimately-sanctioned bad mood in the aftermath of their near extinction, I can only assume he’s simply over it by now, electrocution be damned. Gene’s ominous realisations in panel three were (from memory) supposed to leave the story open for a sequel of some sort; presumably with Morty using the Magic Remote to break free of the Wars-Verse and wreak havoc on Cosmos – either on his own or by teaming up with some other home-grown villain (Big Bob Vader, anyone?). Unfortunately, what with one thing and another, the idea never got any further, and I went on to other, different stories (I even did a regular ‘going to the movies’ story for Star Wars: Episode Two which never materialised either, if I remember rightly). Darth Morton is still out there, but as to what he’s doing? Who knows….

TO BE CONTINUED….

Cosmos: Old School (2001) – part sixteen

It always fascinates me (terrifies me?) how close to the copyright boundary one can sail with a good parody or pop culture reference story, before you are actually ‘over the line’ – provided you aren’t appropriating someone else’s universe wholesale and passing it off as your own, you can pepper your comics with name-drops, cameos and in-jokes from other franchises without being seen anything else but a devoted fan. The Simpsons, Family Guy, Robot Chicken, Bill Amend’s Foxtrot, the novel Ready player One…. let’s face it, pretty much any contemporary comic / cartoon / web / novel series worth five cents have done unofficial ‘crossovers’ with other universes, on the sly. And Cosmos, as you’ve no doubt seen, is right in the thick of it. The following story, split over the next two blog installments, is by far the most ambitious nudge-nudge-wink-wink faux-crossover I ever did in the classic era; packing quite a bit of fanon (fan canon) into the margins of quite a big-name franchise. Which one? Read on….

(Oh, and as with several other collections of Old School strips, I’ve taken the liberty of retyping the original, hand-written dialogue in a custom typeface based – appropriately enough – on my own handwriting: due to the amount of exposition in this story, quite a lot of my writing was cramped, disjointed or nigh-on-unreadable; seriously detracting from the enjoyment of reading, and in some cases understanding, the story. I haven’t changed any of the dialogue, simply made it easier to read.)

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Top: Artie has been friends with Gene long enough to recognise the signs of an impending adventure and / or cataclysm, and to plan accordingly for whatever happens next. It’s a good thing Gene is so transparent about his crazy schemes – at the very least, everyone around him will have plenty of warning!

Bottom: Uh oh. You can see where this story is going, can’t you? Since I’d already tackled the original trilogy in the Tony Vs. Big Bob story (2001, Part 10 and 11), I thought it would make sense – as it was the most recently released Star Wars film, and was available on DVD – to have Gene geeking out about Star Wars: Episode one instead. Yes, yes, it wasn’t exactly the greatest movie ever, but this is Gene we’re talking about here – the guy who went through the senate scenes frame-by-frame looking for hidden Cylons, Daleks and Xenomorphs in the backgrounds….

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Top: I’m not sure what Gene did in that five hour period, but that is a LOT of hardware strapped to his TV…. and judging by Artie’s expression, ‘blown fuses’ are the least of the things wrong with the set-up! Especially when Gene presses that fateful button….

Bottom: And now the adventure (and Star Wars nerd references) begins in earnest – not only are the Boys on Tatooine, they’re in Mos Espa: home of pod racing, assorted scum and villainy, and one Anakin ‘Yippee!’ Skywalker, the most annoying slave-turned-Jedi-turned-Sith-lord in history! I turn on the cameo machine in panel two, which has a Greedo-style Rodian (left), a pod racing poster with Sebulba on it (top right), and a Jawa (bottom right); all packed in around Artie and Gene. And Artie is perhaps justifiably displeased with Gene’s enthusiasm at being stranded in an alien universe, let alone their face-first exit from the cantina!

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Top: What to do when you’re stuck in a sci-fi movie? Why, go on a grand tour of key plot locations, of course! Artie and Gene have found their way to Watto’s junk shop – while Artie provides some handy exposition to Mr. Watto, Sir, himself (no doubt wondering why he even bothered to ask in the first place), Gene trips out on Star Wars props off-panel. Again, I made with the shout-outs: aside from Watto, I’ve stuck in a Gonk droid (panel 1), as well as a Pit droid and the ‘What do you mean all my parts are showing?’ version of C3-PO (panel 2). The fact that he’s up and about suggest Artie and Gene have showed up sometime after the scene in which Anakin switches him on to show Qui-Gon and the others. And speaking of which….

Bottom: Now, I could get all highbrow here and claim that I based this story on the Tom Stoppard play Rosencrantz and Guildenstern are Dead, wherein two peripheral characters in Hamlet accidentally bring about the events which make the original Shakespearian tale so famous…. but I can’t claim to be that brilliant. No, it’s more likely inspired by my hearing about Tag and Bink are Dead, a Star Wars pastiche by Kevin Rubio; which basically does the same thing, but with A New Hope – soooo basically, I ripped off a clever riff on something else, which is in turn an even more clever riff on something else again. Yay, Jon. Gene’s dialogue feels a bit gushy and name dropper-y to me now, but I guess if you’re running around in one of your favourite movies, that’s how you’re going to talk….

2001 16_40001
Above: Well, if you really want to make a story set in someone else’s universe pick up the pace, you invent a completely new, copyright-exempt character to be the villain! Something more than Artie and Gene sightseeing in Mos Espa need to happen, so I brought in Darth Morton; Sith Lord and living canonicity problem. Whether Morty is actually a Sith or not is open to debate (especially given the ‘one master, one apprentice’ rule stated by Yoda) – his ‘uncanny insight’ into the Boys’ origins could be nothing more than him seeing them appear out of nowhere in the cantina, and then eavesdropping on their subsequent exposition, after all. Interestingly, he appears to have a robotic right hand in the first strip…. which then proceeds to disappear in every strip thereafter. Um. Yehhhhh.

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Top: Okay, well, if Darth Morton doesn’t have some sort of a toehold in the Sith club (five bucks says he’s a janitor or a bus-boy), then he’s somehow absconded with Gene’s Star Wars almanac and faking his insider knowledge REALLY well. But why are Artie and Gene still hanging out with him, anyway? Dark side mind control? Or maybe they simply couldn’t get him to go away, and have resolved to just endure his presence….
The second panel of this strip seriously benefited from my dialogue retyping, given the serious amount of exposition therein: the original version was a messy slab of awkward, crammed-in microtext, and just looked horrid. Horrid!!!

Bottom: The problem with fitting each installment of this story into four panels is that you have to pack a lot of plot (both visually and written) into the available space. And this is often to the detriment of its comprehensibility – the second panel, in particular, is very confusing. There’s several things going on at once in there: Morty is (somehow) making handcuffs appear on Artie and Gene’s wrists; pushing the ‘rewind’ button on the Magic Remote; and sending them all back through time (the swirly background). But having to jam it into one small box – sorry, no, half a box – means you can’t really follow what’s going on; least of all that they’re being displaced to another time and place. The Neimoidian in panel three is supposed to be Square-dancing, by the way, if it’s not obvious…. I have not one clue why I decided on that idea; other than probably being stuck for something to put in, and just drawing the first vaguely funny thing that popped into my head – never a good plan, in the circumstances….

2001 16_6
Above: whoo-boy, do I wish I’d included Sunday strips in this story (or at least used bigger panels, or something) – because this strip would be a prime candidate for some extra breathin’ space. As I said last time, these Old School panels only have so much space for so much dialogue and so much art…. and the results aren’t always entirely…. balanced. Can you tell Artie, Gene and Darth Morton have ended up in the Tatooine desert, in a rocky canyon, right in the path of Star Wars: Episode One’s much-hyped pod race? Before panel four? With all the words and the squeezed-in-around-the-edges ‘backgrounds’ in the first two panels, no, Sir or Madam, you cannot…. and that really doesn’t make the strip any easier to follow. Sorry, everyone.

Will Artie and Gene escape the clutches of Darth Morton? Find out in part two!

TO BE CONTINUED….

Cosmos: Old School (2001) – part eleven

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Was this a clumsy attempt on Jon’s part to shoehorn Murph and Newton into the story, for pretty much no reason? I’m thinking it was. Nevertheless, when they turned up on my doorstep (Don’t ask how Don’t ask how Don’t ask how), I immediately knew something had gone horrendously awry – and I sprang into action! Piling into the company truck with Artie and the pets, we made tracks for Big Bob’s House of Discounts, desperately hoping – thanks to Jon’s complete lack of understanding of how long a trash compactor would actually take to smush our friends – that we would arrive in time!

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I recognised that foul stench anywhere! No, really, I’m not just making a Star Wars reference here…. Big Bob really does not smell that fragrant. Rumor has it his lack of regular bathing is not merely due to penny-pinching, but a carefully calculated ploy to ensure his minions will carry out any order (no matter how illogical or demeaning) just so they don’t have to stand anywhere near him!

…. Ooooor maybe I’m just being bitter. Anyway, there was a showdown to take care of:

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Stupid cheap bootleg lightsabres. Still, at least Big Bob was as poor a card player as he was a swordsman, and as sore a loser as he was…. um…. an actual loser! Bam! Unfortunately, he also had a mean right hook, which meant the tide of battle shifted yet again….

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In the annals of Tony’s Comic Utopia, rarely had such a decisive victory been seized from the jaws of defeat, and even more rarely had Big Bob’s corporate empire been dealt such a crushing blow! Well, for about five seconds, anyway. His high-priced lawyers (the one thing he’s NOT stingy about, surprise, surprise) got him sprung on a technicality, and within the week, he was back to his wheeling-and-dealing ways…. having learned absolutely nothing about not underestimating the Little Guy. Grrrmph. I got my Star Wars stuff back, though, Bob! And Gene bought most of it! You can’t make that unhappen, can you?! Ha ha ha ha ha!!!!!!

….Okay, okay, Breathe.

The End.

TO BE CONTINUED….

Cosmos: Old School (2001) – part ten

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Well, we had to get Gene’s attention somehow, and despite the rather expensive outlay (do you realise how expensive a pinpoint target air-drop is these days?), I think it was well worth it. I secured the necessary aid, and Gene scored a 1:1 scale R2D2 for his collection – can’t say fairer than that. And, hey, glad I was able to get you out of your rut, buddy!

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Ohhh, boy…. Me and Big Bob. Do we have some history. As the self-proclaimed ‘Retail King of Cosmos’, Bob has so many fingers in so many pies, he must have to hire extra pairs of hands to put in the pies, in order to circumvent the laws of both causality and — Sorry, that analogy got away from me. Long story short, he’s a con-man, a hustler, and a one-man Walmart franchise – no matter how many of his dodgy businesses fall over, he’s got another dozen ready to pick up the slack; and undercut, outcompete and bankrupt any competition that gets in his way. One of those competitors was very nearly me…. but with a bit of sleight of hand, I was able to swindle the swindler, and save my fledgling comic business from certain doom! And did that defeat go down well? No. It. Did. Not.

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I tell ya, what Gene doesn’t know about Star Wars merchandise ain’t worth knowing – even the most skillfully crafted knock-off can be scrutinised, identified and mocked to within an inch of its life before Mr. Ellis even breaks a sweat! And that’s what I needed on that job: the expert to end all experts. That, and someone Big Bob had never seen before…. if I’d rocked in there with Gene (or on my own), we’d have been made in an instant. Of course, if I’d known what was going to happen next….

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Yehhhh…. Not the way I’d envisaged my ‘simple in-and-out’ plan going, to be honest. Sorry, guys! Without further ado, Gene, Ax and Macy were marched into the er, Imperial Throne Room of the Big Man himself; where Bob was, unsurprisingly, up to his usual tricks:

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Uh oh – I think where you can see where this is going. Jon blatantly pastiching the chain of events from Star Wars: A New Hope meant that a hoary old cliché, sorry, venerable post-modern trope, was bound to rear its dianoga-like eye-stalk eventually…. Stay tuned for the next exciting installment – same Bat-time, same Bat-channel!

TO BE CONTINUED….

Cosmos: Old School (2000) – part eleven

Some of my more successful comics come from my playing around with the ‘rules’ of comic strips, and cartoon physics in general, either finding a new way to exploit a hoary old cliche or totally subverting it in that specially-twisted way that I frequently do. The following strips are prime examples of this practice, with all manner of well-left-of-centre results coming from them….

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Top: This one came from me pondering “What would happen if thought / speech
bubbles were tangible objects? What would happen if two of them collided?”
Well, ask a silly question….
Bottom: cartoon characters also have all sorts of interactions with the boxes that
form the ‘boundaries’ of a comic strip panel – running into them, jumping between
them, hanging from them…. or, as shown here, shaking them apart by
stomping around in the scene too hard!

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Above: I have no idea where this story came from (and I’m not sure I want to,
given its utter bizarrity) but I’m glad I managed to sculpt it into shape – it is,
I guess, a statement on the desperate ‘improvements’ that TV show executives
come up with to bring in / win back viewers; whether they even make one
ounce of sense, or actually make the show better…..

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Above: Gene’s war on Trek continues, as he makes use of his complete and utter
contempt for the concept of ‘limits’ …. for Evil! For shame, Mr. Ellis, for shame.

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Top: The idea for this comic came to me, believe it or not, at 5AM in the morning,
when I was groggy, half asleep and possibly delusional – which tells you rather
a lot, doesn’t it? I hastily transcribed the dialogue exactly as it popped into my head
at the time, and steadfastly refused to tweak it in any way…. because frankly,
you don’t look that sort of gift horse in the mouth.
Bottom: Another play on the supposed mechanics of comic strips – was the situation you come across in the first panel already in progress before you got there, or does it suddenly start then and there, regardless of the logical disconnect that may result later on? I think we can answer that here….

TO BE CONTINUED….

Cosmos: Old School (2000) – part ten

The interaction between Artie and Gene, I can safely say, is one of the things that made Cosmos work so much better than any of the other (fatally short-lived) comic strips I created in the past – their occasionally antagonistic relationship, their camaraderie, the fact that they are in most cases diametrically opposite (Artie being the sensible, reserved one and Gene the obnoxious troublemaker) adds that certain spark that makes them fodder for so, so many stories. Case in point: this one. It all started with me pondering the weird effect that the full moon apparently has on people, altering their behaviour in strange and unpredictable ways. In doing so, I suddenly thought “By the Spires of Iacon! What if it happened to Gene?” Yes, the little fellow is already plenty bizarro-world as it is, so perhaps him acting even weirder than normal wouldn’t exactly be that noticeable…. Unless, of course, something REALLY drastic happened:

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Yes, that’s right, I went there. Clearly, since Artie only met Gene part-way through 1999, either he hadn’t experienced ‘Full Moon Fever’ first hand (only heard about it)…. or,  if he had, the effect was unpredictable – you had no idea what you were going to end up with, each and every time. Artie lucked out this time, though, didn’t he?

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Top: What is it with Cosmosians and attractive human females? In fact, what is it
with ANY non-human cartoon character and attractive human females? It’s just
weird, is what it is.
Bottom: Power corrupts – and Artie realising he can actually milk this thing for
all it’s worth corrupts completely. That is one eeeeeevil grin he’s sporting there.

2000-9_3
Top: The Yoda test….. Gene is well and truly immersed in his new
were-persona, by the looks of things.
Bottom: Proof positive that geeks are A) totally weird, and
B) the most unbelievably awesome people in the universe.

2000-9_4
Oh, Artie, you just had to say it, didn’t you? Oh well, now it’s your turn, I guess….

TO BE CONTINUED…..

Cosmos: Old School (2000) – part three

Sneezing. Of all the subjects for a set of comics, why did I hit upon this one? Oh well, any material is grist for the mill of the good cartoonist, and if you can wring something funny out of it for long enough for it to be successful (as these were, I presume) then you’d be foolish not to see where it can take you. And the answer here is somewhere very strange indeed….

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Above: this was based on the old urban legend of ‘If you try to hold in a sneeze / sneeze with your eyes open, it will make your eyeballs pop out / blow out your ear drums’…. I simply took it to its logical conclusion, as is my want.

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Top and bottom: more developments on the same theme – the second, in particular, takes the same idea as one of my ‘beware of the dog’ strips from 1999; that of having dialogue (or sound effects) be suseptible to the same rotational principles as the characters they are attached to. Again, logical conclusions….

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Top and bottom: The first two strips in what I envisaged as a series where the efforts of the protagonist to rectify the last stupid thing that happened to him instead makes the situation worse, and twists his body even further out of shape in the process; leading to another attempt, another failure…. Unfortunately, or perhaps fortunately, I got stumped as to where to go after my initial ideas; and never got past these first two. I added the smiley face badge (again, what is it pinned onto? Maybe it’s a sticker) onto the character so you could tell it was the same guy in every strip, and the strips formed part of a sequence…. given that he was otherwise just a generic Type One.

2000-2_4
Top: This strip, above all others, is one that NEEDS to be presented in colour for the situation to be understood, and, more importantly, the joke to work. I know this because I beta-tested the black-and white version of this comic on my friend Jeremy, and his only response (after looking at it for a while) was ‘Have you not finished inking it in yet?’ I took the hint and made with the coloured pencils….
Bottom: Did I predict the future proliferation of energy drinks in this strip? I think I did.

2000-2_5
Top: more thought-bubble talking Cosmosian wildlife, with a liberal dose of  ‘sudden reveal of the truth in the final panel’ thrown in for good measure. Poseurs be posin’….
Bottom: The one thing that Artie and Gene will never agree on is the equal status of Star Wars and Star Trek in the pop-cultural hall of fame – Artie, for example, thinks Gene is somewhat desperate in his lavish defense of the Prequel Trilogy; while Gene thinks that Star Trek in general is just…. dumb-dumb-stupid-pants. They are willing to compromise on some things, but not this….

TO BE CONTINUED….

Cosmos: Old School (1999) – part six

comic-con-1old-school-6aGrande Con 1999 was the seventh such event held at the Pago Grande Convention Centre (Ah! Such a wonderful tradition!), and the first that I attended; soon after I moved into town and became friends with Artie, Ax and Macy. Ms. Styles, of course, declined to join us at the ‘Con, on the grounds that she would rather, and I quote, “Juggle a half-dozen hand grenades…. Blindfolded.” Okay, lady, whatever….

Among the many-varied splendors of Grande Con (and believe me, there was a heapin’ helpin’!) were the following:

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Oh, c’mon! They were playing the first 15 episodes of ‘Super Dimensional Fortress Macross’ that day! Uncut! What was I supposed to do?!

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TO BE CONTINUED….